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* refs/heads/master:
  During init, query screen for _NET_ACTIVE_WINDOW and set that client as active; while we already look at what's under the pointer, use this information first, then look under the pointer (saving that round-trip). This restores the active state to a client after restart even if the pointer is not above it (and of course the pointer is not above another client).
This commit is contained in:
okan
2016-09-16 14:32:02 +00:00
5 changed files with 27 additions and 9 deletions

View File

@@ -43,13 +43,13 @@ static int client_inbound(struct client_ctx *, int, int);
struct client_ctx *curcc = NULL;
struct client_ctx *
client_init(Window win, struct screen_ctx *sc)
client_init(Window win, struct screen_ctx *sc, int active)
{
struct client_ctx *cc;
XWindowAttributes wattr;
int mapped;
Window rwin, cwin;
int x, y, wx, wy, activate = 0;
int x, y, wx, wy;
unsigned int mask;
if (win == None)
@@ -105,9 +105,9 @@ client_init(Window win, struct screen_ctx *sc)
if ((cc->wmh) && (cc->wmh->flags & StateHint))
client_set_wm_state(cc, cc->wmh->initial_state);
} else {
if ((XQueryPointer(X_Dpy, cc->win, &rwin, &cwin,
if ((active == 0) && (XQueryPointer(X_Dpy, cc->win, &rwin, &cwin,
&x, &y, &wx, &wy, &mask)) && (cwin != None))
activate = 1;
active = 1;
}
XSelectInput(X_Dpy, cc->win, ColormapChangeMask | EnterWindowMask |
@@ -145,7 +145,7 @@ out:
XSync(X_Dpy, False);
XUngrabServer(X_Dpy);
if (activate)
if (active)
client_setactive(cc);
return(cc);