Merge keybinding and mousebinding queues into using the same merged
struct, binding; they were essentially the same accept for what was 'pressed', keysym or button.
This commit is contained in:
26
calmwm.h
26
calmwm.h
@@ -94,6 +94,11 @@ union arg {
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int i;
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};
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union press {
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KeySym keysym;
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unsigned int button;
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};
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enum cursor_font {
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CF_DEFAULT,
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CF_MOVE,
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@@ -247,26 +252,17 @@ struct screen_ctx {
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};
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TAILQ_HEAD(screen_ctx_q, screen_ctx);
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struct keybinding {
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TAILQ_ENTRY(keybinding) entry;
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struct binding {
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TAILQ_ENTRY(binding) entry;
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void (*callback)(struct client_ctx *, union arg *);
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union arg argument;
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unsigned int modmask;
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KeySym keysym;
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union press press;
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int flags;
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int argtype;
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};
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TAILQ_HEAD(keybinding_q, keybinding);
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struct mousebinding {
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TAILQ_ENTRY(mousebinding) entry;
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void (*callback)(struct client_ctx *, union arg *);
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union arg argument;
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unsigned int modmask;
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unsigned int button;
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int flags;
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};
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TAILQ_HEAD(mousebinding_q, mousebinding);
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TAILQ_HEAD(keybinding_q, binding);
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TAILQ_HEAD(mousebinding_q, binding);
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struct cmd {
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TAILQ_ENTRY(cmd) entry;
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@@ -290,10 +286,10 @@ TAILQ_HEAD(menu_q, menu);
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struct conf {
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struct keybinding_q keybindingq;
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struct mousebinding_q mousebindingq;
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struct autogroupwin_q autogroupq;
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struct winmatch_q ignoreq;
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struct cmd_q cmdq;
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struct mousebinding_q mousebindingq;
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#define CONF_STICKY_GROUPS 0x0001
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int flags;
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#define CONF_BWIDTH 1
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