pass the screen workarea, as opposed to viewarea, allowing client
snapping to honor gap.
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@@ -163,10 +163,10 @@ mousefunc_window_move(struct client_ctx *cc, void *arg)
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cc->geom.x += client_snapcalc(cc->geom.x,
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cc->geom.x + cc->geom.w + (cc->bwidth * 2),
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sc->view.x, sc->view.w, Conf.snapdist);
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sc->work.x, sc->work.w, Conf.snapdist);
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cc->geom.y += client_snapcalc(cc->geom.y,
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cc->geom.y + cc->geom.h + (cc->bwidth * 2),
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sc->view.y, sc->view.h, Conf.snapdist);
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sc->work.y, sc->work.h, Conf.snapdist);
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/* don't move more than 60 times / second */
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if ((ev.xmotion.time - ltime) > (1000 / 60)) {
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