Make menu_filter handle mouse movement too. This enables the keyboard
search dialogues to be manipulated with the mouse, too. It also allows me to shrink the codebase further by killing grab_menu(). One known issue with highlighting the first entry in a search dialogue, that'll be fixed soonish. ok okan@, tested by Edd Barrett and todd@.
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5
calmwm.h
5
calmwm.h
@@ -65,7 +65,7 @@ struct screen_ctx {
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whitecolor, blackcolor;
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char *display;
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unsigned long blackpixl, whitepixl, redpixl, bluepixl, cyanpixl;
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GC gc, hlgc;
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GC gc;
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Pixmap gray, blue, red;
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@@ -356,6 +356,7 @@ void client_do_shape(struct client_ctx *);
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struct menu *menu_filter(struct menu_q *, char *, char *, int,
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void (*)(struct menu_q *, struct menu_q *, char *),
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void (*)(struct menu *, int));
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void menu_init(struct screen_ctx *);
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void xev_handle_maprequest(struct xevent *, XEvent *);
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void xev_handle_unmapnotify(struct xevent *, XEvent *);
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@@ -405,8 +406,6 @@ void u_exec(char *);
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void grab_sweep(struct client_ctx *);
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void grab_drag(struct client_ctx *);
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void grab_menuinit(struct screen_ctx *);
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void *grab_menu(XButtonEvent *, struct menu_q *);
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void grab_label(struct client_ctx *);
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void xfree(void *);
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