a long time coming - re-work the way we deal with colors: since we're
using Xft(3), use it to select the font color as well instead of trying to build one; properly allocate and free colors at-will, e.g. we now have configurable colors. feedback and ok's todd@ and oga@
This commit is contained in:
36
calmwm.c
36
calmwm.c
@@ -162,8 +162,6 @@ x_teardown(void)
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void
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x_setupscreen(struct screen_ctx *sc, u_int which)
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{
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XColor tmp;
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XGCValues gv;
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Window *wins, w0, w1;
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XWindowAttributes winattr;
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XSetWindowAttributes rootattr;
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@@ -173,41 +171,11 @@ x_setupscreen(struct screen_ctx *sc, u_int which)
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Curscreen = sc;
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sc->which = which;
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sc->rootwin = RootWindow(X_Dpy, which);
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sc->rootwin = RootWindow(X_Dpy, sc->which);
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sc->xmax = DisplayWidth(X_Dpy, sc->which);
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sc->ymax = DisplayHeight(X_Dpy, sc->which);
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XAllocNamedColor(X_Dpy, DefaultColormap(X_Dpy, which),
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"black", &sc->fgcolor, &tmp);
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XAllocNamedColor(X_Dpy, DefaultColormap(X_Dpy, which),
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"#00cc00", &sc->bgcolor, &tmp);
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XAllocNamedColor(X_Dpy,DefaultColormap(X_Dpy, which),
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"blue", &sc->fccolor, &tmp);
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XAllocNamedColor(X_Dpy, DefaultColormap(X_Dpy, which),
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"red", &sc->redcolor, &tmp);
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XAllocNamedColor(X_Dpy, DefaultColormap(X_Dpy, which),
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"#666666", &sc->graycolor, &tmp);
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XAllocNamedColor(X_Dpy, DefaultColormap(X_Dpy, which),
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"white", &sc->whitecolor, &tmp);
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XAllocNamedColor(X_Dpy, DefaultColormap(X_Dpy, which),
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"black", &sc->blackcolor, &tmp);
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sc->blackpixl = BlackPixel(X_Dpy, sc->which);
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sc->whitepixl = WhitePixel(X_Dpy, sc->which);
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sc->bluepixl = sc->fccolor.pixel;
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sc->redpixl = sc->redcolor.pixel;
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sc->graypixl = sc->graycolor.pixel;
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gv.foreground = sc->blackpixl^sc->whitepixl;
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gv.background = sc->whitepixl;
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gv.function = GXxor;
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gv.line_width = 1;
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gv.subwindow_mode = IncludeInferiors;
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sc->gc = XCreateGC(X_Dpy, sc->rootwin,
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GCForeground|GCBackground|GCFunction|
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GCLineWidth|GCSubwindowMode, &gv);
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conf_color(&Conf);
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font_init(sc);
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conf_font(&Conf);
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