introduce a new config option to snap to the screen edge. 'snapdist'
keyword taken from a diff from Sviatoslav Chagaev to do the same thing, but implemented in a completely way (based on some very old code from mk@). default set to 0, so no behavior change. ok oga@ (who would also like to take it further...)
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@@ -160,6 +160,13 @@ mousefunc_window_move(struct client_ctx *cc, void *arg)
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cc->geom.x = ev.xmotion.x_root - px - cc->bwidth;
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cc->geom.y = ev.xmotion.y_root - py - cc->bwidth;
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cc->geom.x += client_snapcalc(cc->geom.x,
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cc->geom.width, cc->sc->xmax,
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cc->bwidth, Conf.snapdist);
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cc->geom.y += client_snapcalc(cc->geom.y,
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cc->geom.height, cc->sc->ymax,
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cc->bwidth, Conf.snapdist);
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/* don't move more than 60 times / second */
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if ((ev.xmotion.time - time) > (1000 / 60)) {
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time = ev.xmotion.time;
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